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For Universe Mac/win

Kindly provided by Toby Thain at Telegraphics
Techniques
 
Animating a telescopic movement
Animation tutorial
This tutorial will explain to you how to animate a telescopic object using the position constraint in Animator
Platform: Mac/win
Tools: Universe 5.x and later
Level:

Author: David Della Rocca
How animated maps makes live...
Texturing tutorial
In this tutorial we explain how animated maps can make live easier with the help of any video software.
Platform: Mac/win
Tools: Universe or any previous Electricimage version
Level:

Author: Robert Jan Kila
Refraction indexes
Texturing tutorial
Here we are listing the refraction indexes of many materials. This will help you to create materials like water, glass and more...
Platform: Mac/win
Tools: Universe 3.x and later
Level:

Author: Someone
Languages: FR | US | NL Languages: FR | US | NL Languages: FR | US
Animating a moving sheen effect
Effects tutorial
Apply a still reflection map to your logo and use the moving sheen trick...
Platform: Mac/win
Tools: Universe or any previous Electricimage version
Level:

Author: Marie-Helene Robert
Model and animate a spring
Animation tutorial
The animated spring is modeled and animated in EIAS only, no external modeler needed, no morphs, no third party plugins either. Basic EIAS deform stuff !
Platform: Mac/win
Tools: Universe or any previous Electricimage version
Level:

Author: Marie-Helene Robert
Shaders Channel Mapping
Texturing tutorial
Ever wanted to know AT A GLANCE what channels EI shaders could or would affect? What shader would give a bump and what other would not?
Platform: Mac/win
Tools: Universe or any previous Electricimage version
Level:

Author: Marie-Helene Robert
Languages: FR | US Languages: FR | US Languages: FR | US
Deformation tips
Animation tutorial
This tutorial explains how to use the deformation system within Universe. Very useful for beginners who want to torture their models.
Platform: Mac/win
Tools: Universe or any previous Electricimage version
Level:

Author: ElectricImage Inc.
Depth Of Field in EIU 4
Effects tutorial
How to setup camera's parameters to achieve a pretty good Depth of field effect.
Platform: Mac/win
Tools: Universe 4.x and later
Level:

Author: Luis Angel Díaz-Faes Santiago
Occlusion shader 1.5
Texturing tutorial
Occlusion is a simple shader generating shadow zones that can later be used in a number of different ways to control channels...
Platform: Mac/win
Tools: Universe 4.x and later, Occlusion shader (free at Konkeptoine.com)
Level:

Author: Luis Angel Díaz-Faes
Languages: US Languages: FR | US | ES | NL Languages: US | ES
To decompress our materials and some other files on electro, you will need Stuffit Expander (v6.0 or later).
Current page:

Techniques basic - page 2